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Mobs
| Mobs Name |
Nb drops |
Nb locations |
Misc infos |
| Akathar |
13 |
4 |
|
| Archrid |
6 |
2 |
|
| Archrid |
6 |
2 |
|
| Blood Archrid |
1 |
2 |
|
| Blood Archrid |
1 |
2 |
|
| Bone Exarch |
9 |
1 |
with it's ranged and melee strength this is one tough mob to take down. but...the trick lies in leading it with archers and mounted players moving to and from and switching sides on who is blocking you can take down this big boy quite fast |
| Bonecrew Captain |
1 |
5 |
No ranged attack |
| Bonecrew Captain |
1 |
5 |
No ranged attack |
| Bonecrew Captain |
1 |
5 |
No ranged attack |
| Bonecrew Mariner |
- |
6 |
|
| Bonecrew Mariner |
- |
6 |
|
| Bonecrew Mariner |
- |
6 |
|
| Brownie |
8 |
2 |
|
| Chosen of Khamset |
18 |
3 |
Giant Skeleton Mobs. Hit Hard for around 50 damage. Casts Confusion and a gravity affected fire spell |
| Chosen of Khamset |
18 |
3 |
Giant Skeleton Mobs. Hit Hard for around 50 damage. Casts Confusion and a gravity affected fire spell |
| Chosen of Khamset |
18 |
3 |
Giant Skeleton Mobs. Hit Hard for around 50 damage. Casts Confusion and a gravity affected fire spell |
| Deathless Mage |
21 |
8 |
Looks like a Lich( Flying Skeleton with tattered red robe) Mainly Spell Caster can do nasty melee damage in close range. Casts Greater Magic, Witchcraft & Necromancy Spells |
| Dire Zombie |
6 |
2 |
Dire Zombies are one of the harder zombies, having the ability to cast spells. the best way is to either seperate 'm from a group or get 'm from a distance. |
| Earth Elemental |
9 |
3 |
|
| Erodach |
6 |
5 |
The Erodach are strong, humanoid creatures who are masters of the fire element. They are lofty and prideful, and famous both for their intellect and mercilessness.
Their origins are unknown, being that they are not native to Agon, and their goals are also unknown. They claim to be allies of Ashaka, the Fire Dragon and the Orks of Morak. Many assume that they have come to Morak for good reasons that they mysteriously choose to keep hidden. |
| Erodoch |
- |
1 |
|
| Fire Dragon |
4 |
3 |
Can fly a large distance from lair |
| Fire Elemental |
2 |
6 |
you need a small group for fire elementals - the best is to either box one in from 4 sides and have a 5th player heal the 4 that box it in. |
| Fire Elemental |
2 |
6 |
you need a small group for fire elementals - the best is to either box one in from 4 sides and have a 5th player heal the 4 that box it in. |
| Forest Golem |
- |
1 |
|