lets see if i can explain this...
Enchanting has several important details that are often overlooked but are very important, if you could include these (automaticly if possible) in the list, that would be great.
1 - The following item types can be enchanted.
Weapons of all types except starting weapons
Rings, Necklaces can be enchanted
Shields can be enchanted
Chest pieces and Helmets can be enchanted.
these are the only types of items that can be enchanted. that means no
arms, legs, gloves, robes, pants or whatnot.
Enchanting is divided in 3 slots on your enchanting Workbench.
Formula 1
Formula 2
Transmutation
Only weapons (and staffs) have the full range available.
rings, necklaces and armour pieces/shields can only be enchanted with "Formula 2".
what does this mean?
if i have a sword. i can enchant it with with 3 different enchant. 2 foruma's and a transmutation.
if i have a shield. i can only enchant it with 1 enchant. a formula 2.
Formula 1 and 2 do
NOT have different enchantments. any enchantment that works on formula 2, works on formula 1.
so i can enchant a sword with +str (might) on formula 2. and create a sword of might. i can do the same with a sword and do formula 1. and get a Mighty Sword.
i can do the same with several enchants. like for example
a fire sword transmutation (sunblade) and a +damage (keennes) and a +Str (might)
resulting in a Keen Sunblade of Might.
that means i did the following. Keenness in formula 1. Might in formula 2. and the the transmutation in the transmutation slot.
what i'd like to see if the following:
- Select enchant type. (of the possible enchantable item types) there are several types.
"General" enchants can be used on any item
"Apparel" enchants can only be used on armor, shields, and jewelery
"Weapon" enchants can be used on any weapon except staffs.
"Mage Staff" enchants can only be used on magic staffs.
"Transmutation" Only for weapons. (bows not in-game atm)
- Type of enchant (Formula/Transmute)
- Name result (for example +damage has as result "keennes"

- Effect result (+damage if the name is keenness)
- Catalyst (1 of the 3, you only need 1 catalyst. always.)
- Ingredients 1, 2 and 3. (you need 5x a certain ingredient and 3 different ingredients so setting ammount is unneeded you always need 3x5)
ingredients can be mixed matched but the result is the lowest common demeanor. if you use q1 and q2 ingredients mixed, he result is a q1 enchant.
that is the reason i'd like to see a full tree of results.
Heart - Bile - cinder
Hag Heart - Sarlid Bile - Reptile Cinder
etc..
etc..
etc..
and if these are more of the same type like "serverii bone" and " Gaint bone" both should be included.
i hope to have explained waht i mean so far - i'd love to help on this.
Need Enchanting info or items? /tell Shiva Firewing in-game